Above: Just a sample of the titles you won't read about today
Bad games get made through the same procedures as good ones, of course – but sometimes, good and bad ideas alike get canned. A title might get developed, even completed, without anyone stopping to say, “Hang on… isn't this trousers?” Thankfully, plenty of games truly undeserving of your time have hit a wall or petered out – so instead of wondering what might have been, we can just be thankful for what wasn't.
Campfire: Become Your Nightmare
What happened? Daydream must have been disappointed when Campfire, rather than suffering a screaming, bloody death, dropped off the radar without attracting publisher interest. It's almost as if people know a stupid idea when they see it.
The legacy: In 2007, Swedish outfit Nordic VFX proudly announced their intention to release the first in a series of Campfire games on Halloween – in 2009. If you can't make a scary thing happen on Halloween, it's probably time to stop trying.
B.C.
Above: At this stage of development, each dinosaur contained only an oil drum full of blood
That doesn't sound so bad... No, it sounds like an absolute riot. Just like the Syndicate based on civilian psy-ops, or the Black & White that didn't feel like you were controlling it with boxing gloves on, or the Fable with that shit about the acorns.
What happened? Whereas Fable and Black & White's ambitious elements could be toned back to leave an adequate game, the lofty promises of B.C. were so essential that to remove them would leave you with a bog-standard dinosaur-whacking game. Thankfully, this didn't happen.
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